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Hi!

It's great having you here! I'm Andrzej and it's my place for sharing the hobby of tabletop RPG games, mainly from the GM perspective. If you are new to them and think about starting as a Game Master, you'll find plenty of my first-hand learning experience and hopefully some useful tips here. And if you're interested in some inspirations or session reports for your games, there's that too.

Session Reports

Role-playing in Sub-Roman Britain – Dealings with Historical Accuracy

OK, that’s a bit of a daunting task, but I’ll face it. I’ve delivered a coup de grâce to my Year 1900 Warsaw Call of Cthulhu campaign. It won’t disappear without me sharing notes, scenarios’ overhauls, and setting material (which I will do at a good time), but a space appeared in my RPG calendar. Some of you who follow my newsletter know that I’ve started putting together a homebrew setting, but my group of ex-19th-century-Investigators decided to try something else. Namely, we’ll be role-playing in Sub-Roman Britain, i.e., somewhere after 410 A.D.

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Call of Cthulhu

When an RPG Campaign Doesn’t Work – Grim Ending of My Call of Cthulhu 1900

If I only had read the Angry GM’s Dream Game Dilemma advice when I started running Call of Cthulhu set in the Tsar-occupied Warsaw of year 1900, things would’ve gone different. I’d probably haven’t started the campaign at all. But here I am, finally letting my nostalgia for this wonderful idea go. So, if you haven’t clicked the link above yet, read at least the line below – read and take it seriously. And if you’re curious how I’ve ended up admitting that my RPG campaign doesn’t work, keep on reading. The campaign you will run is the campaign you are able to run, not the one you want to run. The Angry GM, How to Start Starting a Campaign: Preplanning the Premise / Don’t Tell Me About Your Story

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What speaks to me for Councils in TOR RPG is that they make social interaction a part of the game in its own right, like Combat or Journeys.
Adventures in Middle-earth 5e

Councils in TOR RPG – In the Golden Hall of Rohan King

Conversely to the journey rules in AiME and TOR RPG, I didn’t quite grasp the purpose and possibilities of integrating encounters (as the councils were named in 1st ed) into my game. I have to admit – I saw them as a bit of a stretch, an unnecessary complication. BUT – while they may be so if applied to most social interaction, they have an excellent potential for adding another layer to the session and making important non-combat scenes engaging. As my party of the Brown Lands campaign approached Meduseld for seeking Rohan’s help against bandit raiders, I felt pretty nervous about how it will play out.

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Forbidden Lands

Forbidden Lands Legends and Adventures – The Story of Blood Manticore Monastery

If I haven’t run the Forbidden Lands campaign for 1,5 years, I wouldn’t think that the Legends and Adventures generator may lead me to create a full-blown module that I’ll publish. But here I am: Today, I describe how I put this great tool to work and what precisely this thin leaflet is capable of. Namely: creating setting-friendly stories on the fly that might yield you a complex plot for a whole campaign with little to no effort.

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My group told me that the journey to Rohan was the most books-like episode of our Adventures in Middle-earth campaign. I hope to help you build a similar experience.
Adventures in Middle-earth 5e

Adventures in Middle-earth Journey Rules – From the Brown Lands to Rohan

When I first read the journey rules included in Adventures in Middle-earth, I thought about why they are there. And what came to my mind was this: The journey in AiME is precisely what it is in J.R.R. Tolkien’s books – interaction with the rich background of the Middle-earth setting. That’s why they make the 5e edition, and the original The One Ring RPG stand out. Not many systems have the going from one point to another fleshed out like this. And most of those that do are more about exploration or survival, like in OSR sandboxes. But that’s not the case with TOR and AiME. Here, I’ll give you some more thoughts and tips on why and how to make the travel feel like in The Hobbit or The Lord of the Rings. “It’s a dangerous business, Frodo, going out your door.” Bilbo, The Fellowship of the Ring

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GM's tales

Between Prep and Improv – Two Sides of GMing an RPG – interview with Andreas Lundström

This is an interview with Andreas Lundström, RPG Game Master, podcaster, and music composer. His Sweden Rolls podcast was recently chosen as The Best Actual Play podcast of 2021 in the EN World poll. On the show, he has GMed Forbidden Lands, Tales from the Loop, Coriolis, D&D, and Vaesen – along with a handful of shorter episodes with other systems. He also produces music for several settings – he’s the one behind the official scores for Forbidden Lands – Bitter Reach, Vaesen, Twilight: 2000, and Cthulhu Sverige. You should definitely take a look around his Soundcloud profile! Today, he’ll share with us a good deal of his experiences and reflections from being a GM. You’ll find in this interview: How you transit from being an RPG noob to being a great GM (in a short time)? What are the basics of the sucessful GM’s prep routine? How to get better with improvising skills and why is that vital?

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