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It's great having you here! I'm Andrzej and it's my place for sharing the hobby of tabletop RPG games, mainly from the GM perspective. If you are new to them and think about starting as a Game Master, you'll find plenty of my first-hand learning experience and hopefully some useful tips here. And if you're interested in some inspirations or session reports for your games, there's that too.

GM's tales

Advice on Homebrewing RPG Adventure: From a Seed To a Scenario

This week’s post is different. I’m writing just a few lines and then pass the floor to three RPG writers, authors of my some favourite modules. I’ve asked them for advice on homebrewing an RPG adventure or scenario. What are the key points in homebrewing a good RPG adventure? How to proceed from an initial seed-like theme or scene to a core of a scenario? So, let’s go straight to the point and see what they think on the matter!

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Adventures in Middle-earth 5e

RPG Party Splitting Up Over Anduin AgainThrough the Fogs,

When the party left Medusled with the promise of Eastfold’s help, they were lifted up. They thought that they were all alone in a forgotten corner of the Middle-earth for a long time. And, in fact, they were. But after a long journey and an uncertain council at the hall of the Riddermark king, they found, at last, a powerful ally. But at the same time, they knew that a lot was going to happen in a very short time from now on. While they were on their way to the Brown Lands, they agreed on splitting up the party – an idea that often seems like a perfect solution at many RPG tables but is nevertheless somewhat problematic to handle.

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I wrote some time ago about why I love randomly generating player characters in RPG - it worked even better in the case of Sub-Roman Britain.
Session Reports

A Company of Characters in Sub-Roman Britain RPG

This new campaign really got my creativity running. I pulled off prepping the tables for this setting in two days, and we were ready to play. Since we’re far from the experts in Britain’s history, the players warmly greeted the possibility of randomly generating their characters. In our session zero, they decided only broadly what their characters’ professions would be, and that was all. Next week, we’ve met to generate characters and establish some basic lore. I introduced them to the rules (Forbidden Lands hack), and the fun began. I wrote some time ago about why I love random generation of player characters in RPG, and it worked even better in the case of Sub-Roman Britain. We had a lot of fun this time. Today, I’m going to only briefly introduce you to the ones who will brave the precarious ex-province of Britannia.

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Forbidden Lands

Challenges of Journey through the Forbidden Lands

I know I’ve written here and there about how the environment could be dangerous and why it is vital for me in a sandbox game. It puts pressure on the PCs to think and manage their resources. Today, I’d like to show you a few types of challenges that the players can encounter while on a journey in the Forbidden Lands. And I think that some may not be that obvious.

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Session Reports

Role-playing in Sub-Roman Britain – Dealings with Historical Accuracy

OK, that’s a bit of a daunting task, but I’ll face it. I’ve delivered a coup de grâce to my Year 1900 Warsaw Call of Cthulhu campaign. It won’t disappear without me sharing notes, scenarios’ overhauls, and setting material (which I will do at a good time), but a space appeared in my RPG calendar. Some of you who follow my newsletter know that I’ve started putting together a homebrew setting, but my group of ex-19th-century-Investigators decided to try something else. Namely, we’ll be role-playing in Sub-Roman Britain, i.e., somewhere after 410 A.D.

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Call of Cthulhu

When an RPG Campaign Doesn’t Work – Grim Ending of My Call of Cthulhu 1900

If I only had read the Angry GM’s Dream Game Dilemma advice when I started running Call of Cthulhu set in the Tsar-occupied Warsaw of year 1900, things would’ve gone different. I’d probably haven’t started the campaign at all. But here I am, finally letting my nostalgia for this wonderful idea go. So, if you haven’t clicked the link above yet, read at least the line below – read and take it seriously. And if you’re curious how I’ve ended up admitting that my RPG campaign doesn’t work, keep on reading. The campaign you will run is the campaign you are able to run, not the one you want to run. The Angry GM, How to Start Starting a Campaign: Preplanning the Premise / Don’t Tell Me About Your Story

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