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Hi!

It's great having you here! I'm Andrzej and it's my place for sharing the hobby of tabletop RPG games, mainly from the GM perspective. If you are new to them and think about starting as a Game Master, you'll find plenty of my first-hand learning experience and hopefully some useful tips here. And if you're interested in some inspirations or session reports for your games, there's that too.

While exploring a pre-made village or region, GM and players have a chance to interact with the game world, developing characters, plot, and integrating various parts of the sandbox for a satisfying campaign.
Forbidden Lands

How and Why Integrate Pre-made Module into Sandbox RPG – Arrival at the Hollows

When Mara, Hrod, and Bruni descended from the foothills of Thynde Range, they saw a welcoming sight of a more civilized region. In the distance, smoke from the chimneys rose, and crop fields and pastures appeared after a short while. They were nearing the Hollows – a pre-made module I was about to integrate into my sandbox RPG campaign. However, I wouldn’t be myself if I didn’t approach this creatively.

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Adventures in Middle-earth 5e

Players Ignore the Plot Hook – The Untold Story of My Campaign

An eerie fog rises around as a little hamlet somewhere in the Noman-lands holds breath, preparing to defend against bandit raiders. From the mist, only one person emerges, speaking riddles. The tension is high, and everyone wonders what to make out of this. Or I supposed they would because the players seem not interested in the puzzles at all. What should GM do when the players ignore the plot hook?

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If you assume that the random rolls make sense, you'll find even the wildest ones to make sense in your sandbox RPG. Just practice your improvisation skill.
Forbidden Lands

Making sense of random rolls in sandbox RPG – A Tomb-plunder to Pay Your Bills

Bruni – the dwarven lush and fencer, Mara – an itinerary tradeswoman, and Hrod – a golden-hearted goblin scoundrel – are on their way. From? Where to? I asked myself the same questions as we sat at the table for our first session. But in our sandbox game, it wasn’t me to answer them – I just had to make sense of what the random dice rolls would say. What was it?

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Adventures in Middle-earth 5e

How to link the player-character story to the main plot? – Shadows in the Fog

Three strangers arrived that afternoon at the hamlet of Limesplice. Shortly after, the whole settlement was waiting in tension for the bandit raiders to assault them. Weapons ready, torches lit and choking silence hanging in the air. The evening draggingly passed into the night. Then, suddenly, a heavy fog raised from the creek flowing nearby. Every soul in the village shivered at this sight. Something uncanny was happening. Do you want to see how in all that I weave and link story of each player-character together to form the main plot?

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Forbidden Lands

Meet Your Humble Ravenland’s Graverobbers – I love random player-character generation!

It’s our very first session of the Forbidden Lands campaign. From the very first moment, I see players’ interactions reflecting their alter-egos, the relationships seem like they’ve been there for a long time now. But in fact, we’ve finished creating them just seconds ago. That’s all thanks to random player-character generation and its powerful ability to inspire.

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Sandbox RPG campaign in the time of plague
Forbidden Lands

RPG in the Time of Plague – How did I start to run a sandbox campaign? 7-item to-do list

Little time for preparing sessions, having to schedule them to late hours and simultaneous drive to play something exciting – it’s all made me run my first sandbox RPG campaign. The concept appeared to me from time to time on the Internet, but I wasn’t very familiar with it. But when I read in the Forbidden Lands GM’s Guide that “15–30 minutes of preparation is plenty most of the time”, I was sold on it immediately. So why and how I did actually start my first sandbox campaign?

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