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Adventures in Middle-earth 5e

Awesome Notes I Wrote for RPG Session – Scouting in the Dreary Hills

I wrote notes to make a tension-rising intro and make the party run from confrontation. While on the run, they were going to finally find a series of clues for the bigger picture. | Photo by Alejandro Luengo on Unsplash

The bodies lying on the ground, the groove around you, the long evening shades… – this whole situation suddenly seemed familiar to you. For a few heartbeats, you’re standing motionless, your thoughts whirling in an elusive feeling of danger. Something is… Caw! Caw! – the rook’s cry above reminds you of your dream. You turn to the way you’ve come, feeling icy sweat at the recollection of that scene. Soon, in just an instant, from around the creek’s turn, a hooded rider will burst out. In the falling silence, you subconsciously wait to hear the sound of hooves.
I had learned the hard lesson on mingling physical dangers to the characters with puzzles and hints for the players. For the start of our next RPG session, I wrote one of my best notes ever. The above is the first excerpt.

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Players Ignore the Plot Hook – The Untold Story of My Campaign

Thinking about the plot hook that the players ignore could be frustrating. But you could find your way to take advantage of it .
Thinking about the plot hook that the players ignore could be frustrating. But you could find your way to take advantage of it and add a twist to the story. | Photo by Ethan Sykes on Unsplash

An eerie fog rises around as a little hamlet somewhere in the Noman-lands holds breath, preparing to defend against bandit raiders. From the mist, only one person emerges, speaking riddles. The tension is high, and everyone wonders what to make out of this. Or I supposed they would because the players seem not interested in the puzzles at all. What should GM do when the players ignore the plot hook?

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Do all roads lead to an inn? – cliché in RPG

Can using cliché such as meeting in an inn be beneficial in RPG?
Can using cliché such as meeting in an inn be beneficial in RPG? Photo by Mathieu Stern on Unsplash

Even at the world’s lowest backwater, there’s an inn, a bar or other gathering place of some sort. And in it, you will almost certainly find rumours, mysterious strangers and, most importantly, the main plot. It sounds irritatingly obvious or overused, isn’t it? Well, maybe. But I also disagree about using cliché themes in RPG.

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The first session of RPG campaign in the Brown Lands – Setting the Stage

Atmosphere at the beginning of the first session of RPG campaign is defining for the whole game.
The atmosphere at the beginning of the first session of the campaign is defining for the whole game, photo by Zac Edmonds on Unsplash

Crafting an introduction to the first session of an RPG campaign is a powerful way of setting the tone for the adventures to come. In my opening post of the series, I described a handful of ways to bring up the unique feeling of Middle-earth in my Brown Lands campaign. Those concerned mostly the general layout of the plot. This time, I’d like to focus on how to perform it at the RPG table. So, let’s set off right into the campaign!

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A Tale Never Heard of in Middle-earth – (Sub)creating a story in the well-known setting

Sunset over the heather in bloom on the North York Moors National Park, photo by Helen Hotson on Adobe Stock

The Brown Lands were barren and empty, a realm that no lord nor lady thought of claiming as their own. No living soul dwelt among its formless moors, windswept hills and ominous gullies. Or so it was in the time of great events that were passed to us in The Red Book of West March. But these unwelcoming, unclaimed lands were once home to the hardy folk who enjoyed staying outside the affairs of the broader world. It is the story of their vanishing – yet another among Middle-earth’s tales of decline and passing.

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