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When an RPG Campaign Doesn’t Work – Grim Ending of My Call of Cthulhu 1900

An RPG campaign that doesn't work is a campaign that you won't play. It may be a wonderful idea but if you're not able to run it in real life, it may be more frustrating than rewarding.
An RPG campaign that doesn’t work is a campaign that you won’t play. It may be a wonderful idea but if you’re not able to run it in real life, it may be more frustrating than rewarding.

If I only had read the Angry GM’s Dream Game Dilemma advice when I started running Call of Cthulhu set in the Tsar-occupied Warsaw of year 1900, things would’ve gone different. I’d probably haven’t started the campaign at all. But here I am, finally letting my nostalgia for this wonderful idea go. So, if you haven’t clicked the link above yet, read at least the line below – read and take it seriously. And if you’re curious how I’ve ended up admitting that my RPG campaign doesn’t work, keep on reading.

The campaign you will run is the campaign you are able to run, not the one you want to run.

The Angry GM, How to Start Starting a Campaign: Preplanning the Premise / Don’t Tell Me About Your Story
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