Even at the world’s lowest backwater, there’s an inn, a bar or other gathering place of some sort. And in it, you will almost certainly find rumours, mysterious strangers and, most importantly, the main plot. It sounds irritatingly obvious or overused, isn’t it? Well, maybe. But I also disagree about using cliché themes in RPG.
It's great having you here! I'm Andrzej and it's my place for sharing the hobby of tabletop RPG games, mainly from the GM perspective. If you are new to them and think about starting as a Game Master, you'll find plenty of my first-hand learning experience and hopefully some useful tips here. And if you're interested in some inspirations or session reports for your games, there's that too.
Crafting an introduction to the first session of an RPG campaign is a powerful way of setting the tone for the adventures to come. In my opening post of the series, I described a handful of ways to bring up the unique feeling of Middle-earth in my Brown Lands campaign. Those concerned mostly the general layout of the plot. This time, I’d like to focus on how to perform it at the RPG table. So, let’s set off right into the campaign!
The Brown Lands were barren and empty, a realm that no lord nor lady thought of claiming as their own. No living soul dwelt among its formless moors, windswept hills and ominous gullies. Or so it was in the time of great events that were passed to us in The Red Book of West March. But these unwelcoming, unclaimed lands were once home to the hardy folk who enjoyed staying outside the affairs of the broader world. It is the story of their vanishing – yet another among Middle-earth’s tales of decline and passing.
The Remote Summit of GMing an RPG I always wanted to run tabletop RPG as a GM rather than participate as a regular player. Telling engaging stories, inciting the imagination of others and sharing creative inspiration gave me great satisfaction and drive since I can remember. Yet, up to a day not so long ago, I never actually run a single session as a GM – even though I knew it for years. The more I thought about GMing, the more I felt like it was something I wanted to do. So, why it took me so long to finally run an RPG as a GM for the first time?