Skip to content
Home » Session Reports » Page 4

Session Reports

Awesome Notes I Wrote for RPG Session – Scouting in the Dreary Hills

I wrote notes to make a tension-rising intro and make the party run from confrontation. While on the run, they were going to finally find a series of clues for the bigger picture. | Photo by Alejandro Luengo on Unsplash

The bodies lying on the ground, the groove around you, the long evening shades… – this whole situation suddenly seemed familiar to you. For a few heartbeats, you’re standing motionless, your thoughts whirling in an elusive feeling of danger. Something is… Caw! Caw! – the rook’s cry above reminds you of your dream. You turn to the way you’ve come, feeling icy sweat at the recollection of that scene. Soon, in just an instant, from around the creek’s turn, a hooded rider will burst out. In the falling silence, you subconsciously wait to hear the sound of hooves.
I had learned the hard lesson on mingling physical dangers to the characters with puzzles and hints for the players. For the start of our next RPG session, I wrote one of my best notes ever. The above is the first excerpt.

Read More »Awesome Notes I Wrote for RPG Session – Scouting in the Dreary Hills

How and Why Integrate Pre-made Module into Sandbox RPG – Arrival at the Hollows

While exploring a pre-made village or region, GM and players have a chance to interact with the game world, developing characters, plot, and integrating various parts of the sandbox for a satisfying campaign.
While exploring a pre-made village or region, GM and players have a chance to interact with the game world, developing characters, plot, and integrating various parts of the sandbox for a satisfying campaign. | Photo by Markus Spiske on Unsplash

When Mara, Hrod, and Bruni descended from the foothills of Thynde Range, they saw a welcoming sight of a more civilized region. In the distance, smoke from the chimneys rose, and crop fields and pastures appeared after a short while. They were nearing the Hollows – a pre-made module I was about to integrate into my sandbox RPG campaign. However, I wouldn’t be myself if I didn’t approach this creatively.

Read More »How and Why Integrate Pre-made Module into Sandbox RPG – Arrival at the Hollows

Players Ignore the Plot Hook – The Untold Story of My Campaign

Thinking about the plot hook that the players ignore could be frustrating. But you could find your way to take advantage of it .
Thinking about the plot hook that the players ignore could be frustrating. But you could find your way to take advantage of it and add a twist to the story. | Photo by Ethan Sykes on Unsplash

An eerie fog rises around as a little hamlet somewhere in the Noman-lands holds breath, preparing to defend against bandit raiders. From the mist, only one person emerges, speaking riddles. The tension is high, and everyone wonders what to make out of this. Or I supposed they would because the players seem not interested in the puzzles at all. What should GM do when the players ignore the plot hook?

Read More »Players Ignore the Plot Hook – The Untold Story of My Campaign

Making sense of random rolls in sandbox RPG – A Tomb-plunder to Pay Your Bills

 If you assume that the random rolls make sense, you'll find even the wildest ones to make sense in your sandbox RPG. Just practice your improvisation skill.
If you assume that the random rolls make sense, you’ll find even the wildest ones to make sense in your sandbox RPG. Just practice your improvisation skill. | Photo by Pineapple Supply Co. on Unsplash

Bruni – the dwarven lush and fencer, Mara – an itinerary tradeswoman, and Hrod – a golden-hearted goblin scoundrel – are on their way. From? Where to? I asked myself the same questions as we sat at the table for our first session. But in our sandbox game, it wasn’t me to answer them – I just had to make sense of what the random dice rolls would say. What was it?

Read More »Making sense of random rolls in sandbox RPG – A Tomb-plunder to Pay Your Bills

Meet Your Humble Ravenland’s Graverobbers – I love random player-character generation!

Rolling the dice may spark imagination to create an unusual idea - especially when you do a random player-character generation.
Rolling the dice may spark imagination to create an unusual idea – especially when you do a random player-character generation.
| Photo by Ugo Mendes Donelli on Unsplash

It’s our very first session of the Forbidden Lands campaign. From the very first moment, I see players’ interactions reflecting their alter-egos, the relationships seem like they’ve been there for a long time now. But in fact, we’ve finished creating them just seconds ago. That’s all thanks to random player-character generation and its powerful ability to inspire.

Read More »Meet Your Humble Ravenland’s Graverobbers – I love random player-character generation!