Adventures in Middle-earth Journey Rules – From the Brown Lands to Rohan
When I first read the journey rules included in Adventures in Middle-earth, I thought about why they are there. And what came to my mind was this: The journey in AiME is precisely what it is in J.R.R. Tolkien’s books – interaction with the rich background of the Middle-earth setting. That’s why they make the 5e edition, and the original The One Ring RPG stand out. Not many systems have the going from one point to another fleshed out like this. And most of those that do are more about exploration or survival, like in OSR sandboxes. But that’s not the case with TOR and AiME. Here, I’ll give you some more thoughts and tips on why and how to make the travel feel like in The Hobbit or The Lord of the Rings.
Read More »Adventures in Middle-earth Journey Rules – From the Brown Lands to Rohan“It’s a dangerous business, Frodo, going out your door.”
Bilbo, The Fellowship of the Ring