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Adventures in Middle-earth Journey Rules – From the Brown Lands to Rohan

 My group told me that the journey to Rohan was the most books-like episode of our Adventures in Middle-earth campaign. I hope to help you build a similar experience.
My group told me that the journey to Rohan was the most books-like episode of our Adventures in Middle-earth campaign. I hope to help you build a similar experience. | Photo by Stanislav Klimanskii on Unsplash

When I first read the journey rules included in Adventures in Middle-earth, I thought about why they are there. And what came to my mind was this: The journey in AiME is precisely what it is in J.R.R. Tolkien’s books – interaction with the rich background of the Middle-earth setting. That’s why they make the 5e edition, and the original The One Ring RPG stand out. Not many systems have the going from one point to another fleshed out like this. And most of those that do are more about exploration or survival, like in OSR sandboxes. But that’s not the case with TOR and AiME. Here, I’ll give you some more thoughts and tips on why and how to make the travel feel like in The Hobbit or The Lord of the Rings.

“It’s a dangerous business, Frodo, going out your door.”

Bilbo, The Fellowship of the Ring
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Generating adventure site in Forbidden Lands

Forbidden Lands' adventure site generating tables can be a great way to refine your improvisation as a GM and are a really good tool for making surprising backstories. | Photo by James A. Molnar on Unsplash - and it almost exactly fits the image I had when creating a mountain castle that I describe below.
Forbidden Lands’ adventure site generating tables can be a great way to refine your improvisation as a GM and are a really good tool for making surprising backstories. | Photo by James A. Molnar on Unsplash – and it almost exactly fits the image I had when creating a mountain castle that I describe below.

The Aslene were fighting their way through the Shadowgate Pass, demons swarming all around them. Losses were heavy, and hope was waning. Still, it was better than the fate of the western lands where horses of outlandish creatures ravaged the refugees’ homeland. Among them, a warrior princess led the bravest fighters to secure the passage for their relatives. Old songs tell of her bow, shooting fiery arrows that made the fight with demons possible. She made her last stand in the mountain keep called Eagle Nest. And generating it was the first adventure site in my Forbidden Lands RPG campaign.

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RPG Handouts in My Brown Lands Campaign & How to Make Them

In various ways and in different media, I prepared engaging handouts to flesh out my Middle-earth RPG campaign. | Photo by Tim Arterbury on Unsplash
In various ways and in different media, I prepared engaging handouts to flesh out my Middle-earth RPG campaign. | Photo by Tim Arterbury on Unsplash

What I love about running an RPG in Middle-earth is, among dozens of others, delving into its fascinating lore – and preparing handouts for sessions requires amiably a lot of that. Luckily, I had a lot of free time for both when I ran the Ghosts of the Noman-lands. Last time, the companions finally got on the trail of one of the intertwining threads. The Gondorian ruins were one piece of a puzzle. Solving it was the whole point of the campaign, so I was more than eager to drive it home. And right when I write this post, The One Ring RPG 2nd ed. Kickstarter fulfillment is taking place, so there’ll be no better time for discussing physical props in Middle-earth. See my three ways of making those – with some great tools!

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RPG Weather Generator – Harsh Summer in the Forbidden Lands

 Thanks to my custom weather generator for the Forbidden Lands RPG, the times when someone went missing while going off to look for water proved to be fun and challenging. And a threat of too much thirst adding a thrill to the game.
Thanks to my custom weather generator for the Forbidden Lands RPG, the times when someone went missing while going off to look for water proved to be fun and challenging. And a threat of too much thirst adding a thrill to the game. | Photo by Noe Araujo on Unsplash

When Mara, Bruni, and Hrod set out with Grulf into the Thynde Range, they were probably readying themselves to meet deadly monsters or hostile characters like warriors or sorcerers. B t I suppose that they didn’t expect who their primary opponent would be for a good part of the campaign. Harsh weather can be as let al and fearsome for RPG characters as demons and warlocks – and fun, too, if you’ve got a sound generator for it! Mine is a single thing that I’m most proud of.

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Shadow/Corruption mechanic in RPG – What is it and what it’s not? Foreshadowing in Emyn Muil

Corruption mechanic helps players role-play in RPG. Describe in just a handful of words what the characters feel as they see a terrible sight or regret a misdeed and you'll see how they flesh it out.
Corruption mechanic helps players role-play in RPG. Describe in just a handful of words what the characters feel as they see a terrible sight or regret a misdeed, and you’ll see how they flesh it out. | Photo by Claudia Ramírez on Unsplash

When I was running my first RPG in Middle-earth, I only vaguely understood the importance of the Corruption (or Shadow) mechanic. Along the way, I’ve learned how to use it and what shouldn’t I confuse it with. Though it was a bit bumpy way, the experience I gained in the session you’ll read about below helps me to GM almost every game I run now.

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Exploration in Sandbox – Following The Legend of Long-lost Fire Wyrm’s Arrows

I show efficient and engaging way to handle map exploration in my Forbidden Lands sandbox. Though the party haven't discovered a large part of Ravenland, the travel and survival were the main parts of our game.
I show the efficient and engaging way to handle map exploration in my Forbidden Lands sandbox. Though the party hasn’t discovered a large part of Ravenland, travel and survival were the main parts of our game.

The company of aspiring ruin pillagers sets out under Grulf the Ailander. The challenging mountains of the Thynde Range are closing in above the horizon. Thus, the central part of most sandbox games begins — the exploration. I love how the Forbidden Lands mechanics really bring that out. And with just a few additions of my own, it quickly became the primary plot-driver.

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