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Sub-Roman Britain

A Company of Characters in Sub-Roman Britain RPG

I wrote some time ago about why I love randomly generating player characters in RPG - it worked even better in the case of Sub-Roman Britain.
I wrote some time ago about why I love randomly generating player characters in RPG – it worked even better in the case of Sub-Roman Britain.

This new campaign really got my creativity running. I pulled off prepping the tables for this setting in two days, and we were ready to play. Since we’re far from the experts in Britain’s history, the players warmly greeted the possibility of randomly generating their characters. In our session zero, they decided only broadly what their characters’ professions would be, and that was all. Next week, we’ve met to generate characters and establish some basic lore. I introduced them to the rules (Forbidden Lands hack), and the fun began. I wrote some time ago about why I love random generation of player characters in RPG, and it worked even better in the case of Sub-Roman Britain. We had a lot of fun this time. Today, I’m going to only briefly introduce you to the ones who will brave the precarious ex-province of Britannia.

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Role-playing in Sub-Roman Britain – Dealings with Historical Accuracy

I dare say that Sub-Roman Britain is a perfect setting for a sandbox RPG.  Standing stones, sacred groves, and deserted hillforts of the ancestral Britons wait to be re-discovered. Desolate cities and empty lavish Roman villas dot the landscape. And within them - artifacts of the past wait to be claimed. | Hadrian's Wall by Sweetaholic on pixabay.com
I dare say that Sub-Roman Britain is a perfect setting for a sandbox RPG. Standing stones, sacred groves, and deserted hillforts of the ancestral Britons wait to be re-discovered. Desolate cities and empty lavish Roman villas dot the landscape. And within them – artifacts of the past wait to be claimed. | Hadrian’s Wall by Sweetaholic on pixabay.com

OK, that’s a bit of a daunting task, but I’ll face it. I’ve delivered a coup de grĂ¢ce to my Year 1900 Warsaw Call of Cthulhu campaign. It won’t disappear without me sharing notes, scenarios’ overhauls, and setting material (which I will do at a good time), but a space appeared in my RPG calendar. Some of you who follow my newsletter know that I’ve started putting together a homebrew setting, but my group of ex-19th-century-Investigators decided to try something else. Namely, we’ll be role-playing in Sub-Roman Britain, i.e., somewhere after 410 A.D.

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