Protected: The Factions – Developing Sandbox setting pt. 2
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It's great having you here! I'm Andrzej and it's my place for sharing the hobby of tabletop RPG games, mainly from the GM perspective. If you are new to them and think about starting as a Game Master, you'll find plenty of my first-hand learning experience and hopefully some useful tips here. And if you're interested in some inspirations or session reports for your games, there's that too.
There is no excerpt because this is a protected post.
The Aslene were fighting their way through the Shadowgate Pass, demons swarming all around them. Losses were heavy, and hope was waning. Still, it was better than the fate of the western lands where horses of outlandish creatures ravaged the refugees’ homeland. Among them, a warrior princess led the bravest fighters to secure the passage for their relatives. Old songs tell of her bow, shooting fiery arrows that made the fight with demons possible. She made her last stand in the mountain keep called Eagle Nest. And generating it was the first adventure site in my Forbidden Lands RPG campaign.
What I love about running an RPG in Middle-earth is, among dozens of others, delving into its fascinating lore – and preparing handouts for sessions requires amiably a lot of that. Luckily, I had a lot of free time for both when I ran the Ghosts of the Noman-lands. Last time, the companions finally got on the trail of one of the intertwining threads. The Gondorian ruins were one piece of a puzzle. Solving it was the whole point of the campaign, so I was more than eager to drive it home. And right when I write this post, The One Ring RPG 2nd ed. Kickstarter fulfillment is taking place, so there’ll be no better time for discussing physical props in Middle-earth. See my three ways of making those – with some great tools!
When Mara, Bruni, and Hrod set out with Grulf into the Thynde Range, they were probably readying themselves to meet deadly monsters or hostile characters like warriors or sorcerers. B t I suppose that they didn’t expect who their primary opponent would be for a good part of the campaign. Harsh weather can be as let al and fearsome for RPG characters as demons and warlocks – and fun, too, if you’ve got a sound generator for it! Mine is a single thing that I’m most proud of.
When I was running my first RPG in Middle-earth, I only vaguely understood the importance of the Corruption (or Shadow) mechanic. Along the way, I’ve learned how to use it and what shouldn’t I confuse it with. Though it was a bit bumpy way, the experience I gained in the session you’ll read about below helps me to GM almost every game I run now.
When I was starting to run RPG as GM back in the high-school, I was pretty much on my own to figure things out. All I’ve had was a few stories from an old buddy and a couple of friends eager to try playing. Now, we, the Game Masters, have a great comfort of having tons of blogs, vlogs, forums, and groups about GMing and running RPGs, as well as actual play podcasts and streams. Today I’d like to hint at a few people that I refer to most often when looking for a solution to a particular problem. They help me greatly when I want to be a better GM.